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sensics
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OSVR-RenderManager
Apache License 2.0
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Another source for Windows precompiled binaries ?
#384
Nandox7
opened
4 months ago
4
Add synchronization primitive to indicate to the app when buffer is complete
#383
russell-taylor
opened
3 years ago
0
Shared-context apps fail to get an OpenGL context when run on a mac
#382
russell-taylor
opened
4 years ago
2
Rendering broken on a mac
#381
russell-taylor
closed
4 years ago
1
OpenGL state is not restored when using a single eye
#380
russell-taylor
closed
4 years ago
0
When there is only one eye, don't offset it
#379
russell-taylor
opened
4 years ago
0
cmake policy warning FindOpenGL
#378
emrum
opened
4 years ago
0
Per-eye distortion correction
#377
russell-taylor
closed
4 years ago
1
Direct mode doesn't work with mobile Nvidia GPUs
#376
demonixis
closed
5 years ago
8
Update .gitmodules
#375
rpavlik
closed
5 years ago
0
Why is there a band of black at the top of the display?
#374
russell-taylor
opened
5 years ago
0
Remove incorrect and un-necessary flipping of Y center of projection …
#373
russell-taylor
closed
5 years ago
1
Replaces an error message that lets the user know that earlier errors…
#372
russell-taylor
closed
5 years ago
0
Why have the OpenGL rendering examples stopped working?
#371
russell-taylor
closed
5 years ago
4
Check the distortion correction texture lookups
#370
russell-taylor
closed
5 years ago
1
Overfill factor and distortion correction
#369
YxingC
closed
5 years ago
2
Fix multiple definition of function pointers in OpenGL ES (Android)
#368
rpavlik
closed
6 years ago
0
Direct Mode w/ DK1 results in [NVAPI_RESOURCE_NOT_ACQUIRED] after 12 seconds of rendering
#367
kaisparkle
closed
6 years ago
3
Uses /me/viewpoints/left and /me/viewpoints/right poses in ConstructModelView
#366
DuFF14
closed
5 years ago
0
Fix framebuffer bug
#365
russell-taylor
closed
5 years ago
1
Write depth buffer & view to registered RenderBuffer
#364
dorbie
opened
6 years ago
0
OpenGL Optimization work
#363
JeroMiya
closed
6 years ago
4
OSVR-Unity Android crash traces to RenderManagerOpenGL::checkShaderError
#362
DuFF14
closed
6 years ago
2
Moving NEC display to list that is checked but not configured.
#361
russell-taylor
closed
5 years ago
0
D3D11 backend appears to hard-depend on SDL in code, but not in build system
#360
rpavlik
opened
6 years ago
1
Added a new Vendor ID
#359
ifresco
closed
6 years ago
5
distortion mesh with multiple video inputs
#358
scerbos
closed
6 years ago
10
expose an interface for detecting HDMI will be better...
#357
stanway123
opened
6 years ago
3
ATW: "bubbles" of missed vsyncs in D3D11 ATW implementation
#356
JeroMiya
opened
6 years ago
1
Nvidia atw updates
#355
JeroMiya
opened
6 years ago
0
AMD sub-module no longer uses NDA s.d.k?
#354
gigaj0ule
closed
6 years ago
2
Updating submodule to fix ATW judder issue on nVidia.
#353
russell-taylor
closed
6 years ago
1
ATW not operating as expected with example programs on DK2/GeForce 1080
#352
russell-taylor
closed
6 years ago
10
Explicitly include boost in the NDA projects.
#351
rpavlik
closed
6 years ago
0
RM always displays an "error" on startup that says "ignore previous errors"
#350
rpavlik
opened
6 years ago
0
Implement consistent camelCase json field names (backwards compatible)
#349
JeroMiya
opened
6 years ago
0
Egl atw
#348
JeroMiya
closed
6 years ago
3
Update README.md
#347
russell-taylor
closed
6 years ago
0
VRPN submodule fails to initialize for non-nda repo
#346
gigaj0ule
closed
6 years ago
4
Uses /me/eyes/left and /me/eyes/right poses in ConstructModelView
#345
DuFF14
closed
6 years ago
6
Update DirectModeVendors.h
#344
rv9me
closed
6 years ago
0
Reduce the floating-point resolution used in the OpenGL fragment shad…
#343
russell-taylor
closed
6 years ago
0
Fix infinite loop
#342
rpavlik
closed
6 years ago
3
Added new TotalVision's VendorID
#341
bagobor
closed
6 years ago
2
Fix render timing info
#340
russell-taylor
closed
6 years ago
0
fix https://github.com/sensics/OSVR-RenderManager/pull/338
#339
ChristophHaag
closed
6 years ago
1
Custom gl timing info
#338
JeroMiya
closed
6 years ago
2
Fixed GL error in RenderManagerOpenGLCAPIExample, and made it use the C API exclusively
#337
tomm
closed
6 years ago
0
Fixes
#336
russell-taylor
closed
6 years ago
1
Linux and macOS tweaks
#335
godbyk
closed
6 years ago
1
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