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**Is your feature request related to a problem? Please describe.**
The use case in my opinion is generic, but to understand the problem I highlight a specific use case.
I have developed a module […
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Prototype Token always defaults to Loot Type instead of Merchant and never saves changes.
Every time I close the sheet it defaults back to Loot instead of Merchant as well.
1. on the Gear page if…
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{"coreVersion":"0.8.8","modules":[{"key":"0streamutils","id":"0streamutils","name":"0streamutils","active":false,"compatibleCoreVersion":"0.8.8","minimumCoreVersion":"0.7.0","version":"2.3.2"},{"key":…
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**Describe the bug**
I get the actor image rather than the expected image of a closed chest
**To Reproduce**
Steps to reproduce the behavior:
1. Right click on the Default Item Pile and duplicat…
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**Describe the bug**
On WFRP system, When I drag and drop item in the trappings sections, it always send an error in the console,
**What version of FoundryVTT are you using?**
Version 0.8.7? 0.7…
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**Describe the bug**
Creating a custom effect, I noticed every time I update it, it triggers an error.
activeLighting.js:423 Uncaught (in promise) TypeError: entity.getActiveTokens is not a functi…
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When I click on the name of a player it selects it but ALSO the one below that. Clicking on the same name removes it but doesn't remove the other one it highlighted.
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**Describe the bug**
Toggling a lighting effect from EQUIPMENT does nothing. The player illumination does not change.
**To Reproduce**
1. Select Token
2. Select hand icon
3. Select EQUIPMENT
4…
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**Describe the bug**
If targets are unlinked tokens, macro applies effect using addEffect (according to the console) but the effect doesn't show up on the targeted token. midi-qol and dae are both a…
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**Describe the bug**
Changing the prototype token's light settings aren't used when turning off an effect that gives off light (e.g. a torch).
**To Reproduce**
Steps to reproduce the behavior:
1…