-
Inspired by [ohylli](https://discord.com/channels/843921862194364468/919475467524915220/1137420112861855867) and [Trix](https://discord.com/channels/843921862194364468/919475467524915220/1137552615513…
-
# Interesting papers
## Survey on Embodied AI (Aligning Cyber Space with Physical World: A
Comprehensive Survey on Embodied AI)
- [Paper Link](https://arxiv.org/pdf/2407.06886)
- [GitHub Link]…
-
Thank you for such great work! I have some questions about how to convert the meta action to control signals.
The appendix A.1 of following "planned waypoints" part only explains about the process …
-
**Page 235:**
1. For the following Step numbers:
2. Just click **Toggle preview sunlight** and **Toggle preview environment** in the toolbar to the left of **Transform** and **View**.
3. Add a **St…
-
Let's say we have a pair of x and y, how do I find hexagons no more than 1km away from it?
-
### Describe your problem!
When caching on a bicycle, I really appreciate the possibility to see the routing distance to the target in big letters.
But there are some caveats:
1. while approachin…
-
Currently we just use a wide spot light shadow for point lights. However, proper 6-ways point light shadows will help complete our current shadowing implementation.
Sample / tutorial implementation…
-
It's seems a vanilla problem, it's explain why the Render depth control reset to minimum when you load that map in vanilla versions of descent 3.
May Interplay devs noticed this but they don't have t…
-
Hi,
Thanks for the great work!
My question is if this approach be used to do outpainting? Say I have an object without any other surrounding context, I'm having trouble getting it to fill up the co…
-
Currently we have charts and freqs setup for Bodø airfield.
TRMA intends to use some other airfields for scenario trainings (to shorten distance for A-10s and RWs. Not to use for standard training, …