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There are cases when we use models from open sources like sketchfab. Frequently there is a bug, that textures are not applied to the model and SFB file does not even have them listed.
For example t…
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Houdini Engine 2.0
Unreal Engine 4.26
Description:
importing .bgeo files to Unreal Engine ignores the "shop_materialpath" attribute, i.e the resulting mesh only has a single "default" material as…
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Hi,
Thank you for sharing this amazing work!
I see that you are using an old version of GMM prior for joint2smpl IK. There is a more advanced alternative introduced in SMPLify-X; i.e. [VPoser](htt…
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Hello,
Using a [parser for OpenDRIVE](https://github.com/grepthat/libOpenDRIVE) and its capability to generate .obj files, I was able to create [an OpenDRIVE importer for Blender](https://github.c…
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* Assimp update (#109)
* update physics interface
* db support non-ascii code path
* Revert "db support non-ascii code path"
This reverts commit 3abf77cb5b8e29af2394890529e5175…
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A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…
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I tried testing a runtime glTF loader in Unity by loading the glTF file, that i have created using FBX2glTF.
I downloaded the fbx file from the internet and FBX2glTF couldn't find the right path to …
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### Godot version
4.0.2
### System information
Manjaro Linux
### Issue description
So I'm trying to import FBX files with embedded textures into Godot 4. This works as expected, but I see a weird…
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Addon: UE to Rigify
Steps to Reproduce the Problem: import UE5 male mannequin FBX skeletal mesh, select root source from 3D view, use "Male Mannequin Ue5" template, click convert. Try to export…
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Hi, thanks for releasing and documenting your work! I'm able to follow your instructions to produce the `.fbx` files from the SMPL-X addon, but how do I convert this to a sequence of SMPL-X poses (one…