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Got a segmentation fault for wesnoth v1.13.10+dev (8279602d-Clean):
```
Thread 1 "wesnoth" received signal SIGSEGV, Segmentation fault.
0x000055555646a955 in luaH_next (L=0x7fffe219fe38, t=0x55555f…
vn971 updated
7 years ago
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When i switch between the screen resolutions several times, sometimes the game crash with a segmentation fault. (tested in window mode)
It doesn't matter if i switch only between screen resolution < …
ghost updated
6 years ago
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I've got a segmentation fault in wesnoth-1.13.10 (a180e09b-Clean).
Before hitting the SIGSEGV I had:
1. A statement like this in Lua history (a variable):
`u = wesnoth.create_unit{.....}`
2. A n…
vn971 updated
7 years ago
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before I begin, I did notice the warnings to use 32bit stuff everywhere even on 64-bit systems. But, I noticed a few commit messages mentioning OpenBSD, and what appears to be 64-bit friendly fixes s…
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cd src
make test
make viewflif
LD_LIBRARY_PATH=. ./viewflif ../tmp-test/endless_war.flif
=> segfault
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Segfault when moving the curser to the edge of the screen. Build ec77c5efc322119e92d7dea1d4d2736c6c1e945e on Mac OS Sierra, Fullscreen 800x600.
```
OS Version: Mac OS X 10.12.2 (16C67)…
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# What happened?
Test it on Android device (Nexus S). After pressing the Home button to exit game and resume it several times, the game don't response any touch.
# What lead this problem?
In TouchKi…
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I am not completely familiar with your codebase yet, but I have found a temporary solution to the problem, and the solution may help you pinpoint the problem.
It is occurring on a Windows 7 and a Win…
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Hi,
I use 16 physical CPUs and fingerid 1.4, but once I change the number of processors to 16
in the file **train_test.py**
``` R
# MODELS is the folder to store trained models.
prob= True # Se…
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Hi,
this is for fingerid 1.4, just a question, it seems that there is no multi-processing or parallel training happening from the CPU use. I guess for 1000s of molecules it could matter (sofar its dec…