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Allows to put Video FXs on the main video output to give the opportunity to have a FX while crossfading / selecting clips : bref, a "master fx chainlist"
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Is it possible to have individual FX for each voice? Or to play a single note with an effect?
giann updated
5 years ago
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Hello. I'm trying to generate a point cloud from depth image generated in gym_pybullet_drone simulation. The generated point cloud is skewed, and so far I've been unable to fix it. I'm calculating the…
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### 🐛 Describe the bug
Code for reproducing the problem
```
import torch
model_type = "DPT_Large"
device = torch.device("cuda") if torch.cuda.is_available() else torch.device("cpu")
model …
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**Describe the bug**
Regardless of the setting's value, the game always seems to use the flanger FX.
**To Reproduce**
Steps to reproduce the behavior:
1. Cycle to different FX (although there is…
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- Ft, Amsterdam: Need sounds of troops marching or doing drills of some kind.
- Windmill: rotation sound for the Windmill.
- Bowling green: marketplace, pigs, cows, etc.
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Build Web Audio API layer for FX and soundscape.
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```
What steps will reproduce the problem?
1. open - http://closure-library.googlecode.com/git/closure/goog/demos/drag.html
2. modify setZ to
function setZ(e) {
this.target.style.zIndex = Z+…
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```
What steps will reproduce the problem?
1. open - http://closure-library.googlecode.com/git/closure/goog/demos/drag.html
2. modify setZ to
function setZ(e) {
this.target.style.zIndex = Z+…
-
```
What steps will reproduce the problem?
1. open - http://closure-library.googlecode.com/git/closure/goog/demos/drag.html
2. modify setZ to
function setZ(e) {
this.target.style.zIndex = Z+…