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As part of the research foundation, building a tool that lets server owners quickly and easily modify the tech tree is highly important. This issue can only be completed after #8163. Project leadershi…
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**Version**: 0.16.0
**Given**:
```php
$oddSvg =
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# Description #
This document will serve as the design home base for our project. Come here to see what design tasks need doing and what is done!
# User Story #
As a user, I want the design to m…
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# Compatibility Report
- Name of the game with compatibility issues: FINAL FANTASY XVI DEMO
- Steam AppID of the game: 2738000
## System Information
- GPU: RX 6700 XT
- Video driver version: 24…
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Please switch to a free license.
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## Project Abstract
This document proposes a computer application of a 2D platformer game. This game is open source, and allows users to play the game in 2D similar to Super Mario. Although this game…
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**Is your feature request related to a problem? Please describe.**
Saw some discussion in #1836 (#1845 also relevant) about whether reverting the Dark Void nerf was warranted or not, the two sides …
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I am using Meteor and I found a serious issue with cocos2d-js at the moment. Most of the new JavaScript frameworks such as Meteor and Angular.js will use client side routing system. It means when the …
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We aren't ready for user testing currently. As soon as we have a working scene with enough elements on it, it's time to start some alpha user testing.
kalby updated
10 years ago
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Currently, the `pauseEngine()` function stops the internal `GameLoop`'s ticker, which in turn pauses the update/render cycles for the entire game. However, it doesn't stop any of the events from propa…