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Hi, everyone!
Tell me, is it possible to display on the screen the height, latitude and longitude of my drone?
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如题,应该是slualib中#if WITH_EDITOR宏判断为true但是实际独立窗口运行时GEngine类型为UGameEngine导致的。
SluaLib.cpp包含的头文件中注释应该和unity没关系吧.....
另外#ifdef G是做什么用的?
D3ZAX updated
5 years ago
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I'm building a project where you can use a handtracker to navigate UI. I manage to set the position of the mouse cursor on hand movement but I don't know how to simulate a mouse click.
The follow…
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Apologies if I should have posted about this in the Discord channel first. Since this is a bit long winded I figured posting an issue made more sense:
If you use the XRSystem's ResetOrientationAndP…
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I use the familiar file from:
`wget https://raw.githubusercontent.com/heroiclabs/nakama/master/install/docker/docker-compose.yml`
and when I start and check the nakama server I get the following …
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您好,截图里是SluaLib.cpp文件loadUI函数中的一段代码,这段代码会根据编译时环境转换对应的UEngine指针。PIE模式都是走WITH_EDITOR的分支,但是经过测试,在Mobile Preview ES2模式下,GEngine只能转换成UGameEngine类型,而不能转换成UUnrealEdEngine类型,所以运行Mobile Preview ES2时就会有“gameinst…
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In the LogMessage function in AirBlueprintLib.cpp (line 155 - 159) there is a bug in the part where log_messages_hidden is set to true. It only enables printing new LogMessages (so updating it) but th…
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UE4.21.2下 unreal.lua的master最新版貌似有一个bug:
如果一个StreamingLevel在一个PersistentLevel底下,这时该StreamingLevel里的ActorComponent调用自己的lua函数时会无法获取到GameInstance,从而导致LuaContext在每次调用lua函数时重新生成,从而无法成功执行lua函数。
需要把Unre…
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Hello.
When I add a new C++ class, empty or not, to my game (that's using UINav) I get compile errors related to this plugin. These are the errors:
`2>C:/Program Files/Epic Games/UE_4.21/Engine/Pl…
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