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- [ ] look into using gltf as material format
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First of all, I'm very excited to see the development on [KHR_texture_basisu](https://github.com/KhronosGroup/glTF/pull/1751).
We're looking at using KTX2 as an image format for storing non-color d…
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It'd be nice for formats such as .dae, .fbx, .gltf, etc. to be supported in Blockbench, as some of them have different features than others. Here's the formats I'd prefer the most:
- .gltf, because…
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### Describe the project you are working on
A 3D game with a lot of models imported using GLTF format
### Describe the problem or limitation you are having in your project
Deleting a GLTF file does…
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Hi team!
I'm trying to extract some data from [the objaverse dataset](https://objaverse.allenai.org/), seems that some of those models contains a `metallicRoughnessTexture` with a single channel.
…
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From the code it doesn't seem like geometry input in `DD4hep` format is supported. Is it something being worked on or considered for the near future?
Many future experiments are using it to descri…
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Documentation references this [here](https://viro-community.readme.io/docs/3d-objects#loading-gltf-models)
> At the moment, Viro supports rendering static 2.0 glTF models. We are also currently in …
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glTF is not a run-time format. It does not define what an application should do with a model once it is loaded and rendered. It does provide some capabilities that a run-time engine may use to enhance…
DRx3D updated
2 years ago
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This unnecessarily limits the scope of the format. What are the reasons behind the ~4 GB limit? Are there any plans to lift this to 64 bit in a future version of the specification?
> length is th…
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### Describe the bug?
The import fails with the exception:
```
System.IO.FileNotFoundException: Filename was null or could not be found
File name: 'https://url.to/yourmodel.gltf'
at Assimp.Assi…