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**How it now:**
When you attack Bleeding Hollow Tormentor he was cast Fear on himself
**How is it supposed to work:**
Bleeding Hollow Tormentor must cast the Fear on the players
[https://www.w…
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Feature request: syntax highlighting for Python
```
Original issue reported on code.google.com by `ch.zwerschke@gmail.com` on 17 Sep 2009 at 4:40
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```
Feature request: syntax highlighting for Python
```
Original issue reported on code.google.com by `ch.zwerschke@gmail.com` on 17 Sep 2009 at 4:40
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```
Feature request: syntax highlighting for Python
```
Original issue reported on code.google.com by `ch.zwerschke@gmail.com` on 17 Sep 2009 at 4:40
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Mat noted that we should save the MOC component due to the bolus velocity. This is especially important when we use horizontally and vertically varying GM, to make sure that things look OK.
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Original Issue: https://github.com/chromiecraft/chromiecraft/issues/4897
### What client do you play on?
enUS
### Faction
Both
### Content Phase:
Generic
### Current Behaviour
…
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```
Feature request: syntax highlighting for Python
```
Original issue reported on code.google.com by `ch.zwerschke@gmail.com` on 17 Sep 2009 at 4:40
-
```
Feature request: syntax highlighting for Python
```
Original issue reported on code.google.com by `ch.zwerschke@gmail.com` on 17 Sep 2009 at 4:40
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Selecting a token and then a target brings up details about the interaction such as move effectiveness. Since they are already targeted, could the apply damage buttons do the damage to the targeted to…
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It looks like BabelExt is missing functions for handling userscripts the way GreaseMonkey did.
The way I see it, this could best be accomplished, in an appropriately DIY fashion, by providing:
- A fu…