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The same auxiliary buffer is loaded multiple times. Correct with Glide64 but Glide64 writes the buffer to RDRAM, it does not use hardware framebuffer emulation in this game.
savestate: https://drive.g…
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I really want to use a trackball in each hand - one dedicated to mousing and one dedicated to scrolling. I want the ball movement from the "scrolling hand" to act like scrolling on a touch screen with…
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Absolutely amazing! Awesome! I was looking for some fun projects with ESP32, and after some failures with other projects, I found this one, that works like a charm with great and very complete instruc…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Affected Build(s)
2115
### Description of Issue
When the android device switches to power saving mode when t…
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*Lottie is supported and developed on nights and weekends. Issues from [Lottie sponsors](https://github.com/users/gpeal/sponsorship) will be prioritized.*
**Checklist**
1. Fork this repository i…
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The noise bug - implemented glitch from hardware - is interrupting my song-making a lot. I use LSDj, customizing my noise drums for each song and with recent Sameboy I rarely get through full track wi…
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This might be added to an existing doc, or could be its own.
User docs:
* Explain that audio skew is one of the the libretro technologies that allows emulator cores to recreate gameplay across v…
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Hello all. I mentioned in #302 that I have received funding from GT to work more on the DESFire emulation support this spring. I am looking to purchase more hardware (readers, proxmark, etc.) to help …
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The current tutorial requires four (4) ARM64-based virtual or physical machines connected to the same network. While the use of ARM64 machines is insightful and reflects the growing adoption of ARM pr…
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There are a lot of packages and it is pretty much hard to perform tests in the case if you do not know what package do.
My idea is to add some additional file or function of `build.sh` which will des…