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gonetz
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GLideN64
A new generation, open-source graphics plugin for N64 emulators.
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Forced noise on some textures (GoldenEye)
#2886
Graslu
opened
1 day ago
1
Fix -Wstrict-aliasing warnings
#2884
gonetz
closed
1 month ago
0
PowerVR GE8320
#2881
Mjde828
opened
1 month ago
1
Gauntlet Legends N64 on xbox series X , sound popping noise
#2880
Beardedbastard96
closed
1 month ago
0
Are there plans to support F3DEX version 3?
#2879
Adamillo
closed
1 month ago
1
Lot of -Wstrict-aliasing warnings
#2877
orbea
closed
1 month ago
3
GLideN64.custom.ini small fixes
#2876
bslenul
closed
1 month ago
0
Add option for SSAA
#2875
blackhand1001
opened
1 month ago
3
Debug question about Disabling Fog/ Increasing & Lowering Draw Distance; Beetle Adventure Racing, Turok, Etc.
#2874
KMFDManic
opened
1 month ago
4
libz.a updated to 1.3.1
#2873
Azyzraissi
closed
1 month ago
0
libz.a updated to 1.3.1
#2872
Azyzraissi
closed
2 months ago
0
libz.a updated to 1.3.1
#2871
Azyzraissi
closed
2 months ago
0
Is this plugin really compatible with dumping textures from 64DD games?
#2870
Philgamerk98
opened
2 months ago
1
Problems with dumping the plants from Conker's Bad Fur Day
#2869
Philgamerk98
opened
2 months ago
4
Fix building with Apple Clang
#2868
GhostlyDark
closed
1 month ago
0
majora mask redux random numbers glich
#2867
Thetumtumtree
opened
2 months ago
1
Fix issue #2772
#2866
Squall-Leonhart
closed
1 month ago
0
Lode Runner 3-D vertical stretch
#2865
MusicMantis
closed
1 month ago
2
[Feature Request] Fix the 'borderless fullscreen' option
#2864
duke912
closed
2 months ago
11
240p widescreen
#2863
N8endo
opened
3 months ago
5
Add support for F3DEX 0.95
#2862
gonetz
closed
3 months ago
0
MSAA crashes emulator on Google TV
#2861
dq6
opened
3 months ago
3
GLideNUI: show native path seperator
#2860
Rosalie241
closed
3 months ago
0
bottom of the 9th: no more jpeg
#2859
olivieryuyu
closed
1 month ago
1
Fix shader noise generation on GLES
#2858
scurest
closed
3 months ago
0
Fix compilation error with -DNOHQ
#2857
Morilli
closed
3 months ago
0
Simplify _readScreen2 for non-mobile builds
#2856
Morilli
closed
3 months ago
0
Compiling with NOHQ is broken
#2855
Morilli
closed
3 months ago
1
Line3d fixes
#2854
gonetz
closed
4 months ago
0
game is cut off when capturing sm64 with obs
#2853
lev0x1
opened
5 months ago
0
Pokemon Puzzle 3D puzzle issue
#2852
olivieryuyu
closed
1 month ago
2
Update Default Graphics Profiles (https://github.com/BruceShankleIV/GLideN64/blob/4.0-angle/ini/GLideN64.ini)
#2851
BruceShankleIV
closed
5 months ago
0
Tom Clancy Rainbow Six - Address not masked?
#2850
olivieryuyu
closed
5 months ago
2
Turok 2 - Huge framerate drop with some weapons
#2849
LuismaSP89
opened
5 months ago
6
taz express: broken
#2848
olivieryuyu
closed
4 months ago
1
superman prototype: gfx issue
#2847
olivieryuyu
opened
5 months ago
0
Superbowling broken
#2846
olivieryuyu
closed
4 months ago
3
CBFD: broken
#2845
olivieryuyu
closed
4 months ago
4
Flying dragon : incorrect gfx (HLE issue)
#2844
olivieryuyu
opened
5 months ago
3
Preliminary F3DEX3 LVP support
#2842
aglab2
closed
4 months ago
7
Drop of FPS and audio stuttering when opening GlideN64 Menu on Project 64 ingame
#2841
md500
opened
5 months ago
2
Use mupen64plus API for logging
#2840
Rosalie241
closed
4 months ago
0
Crash with strong CRC
#2839
Rosalie241
closed
4 months ago
7
Textures.cpp: only calculate strongcrc once
#2838
Rosalie241
closed
4 months ago
0
Blank video output with Mupen64plus (GLES2/Raspberry Pi)
#2837
cmitu
closed
3 months ago
13
segmentation fault when building with -DX86_OPT=ON
#2836
Apteryks
opened
6 months ago
1
Change copyToRDRAM default when building with M64P_GLIDENUI
#2835
Rosalie241
closed
6 months ago
4
PGA Eropean Tour: gauge STILL not working properly
#2834
dq6
closed
4 months ago
28
Replace noise textures with hashing
#2833
scurest
closed
6 months ago
3
Cleanup unused code in NoiseTexture.cpp
#2832
scurest
closed
6 months ago
1
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