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Correct write for float and double
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```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
-
```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
-
```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
-
```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
-
```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
-
**Is your feature request related to a problem? Please describe.**
Currently, LOD metadata is not checked, and the app simply exports all meshes associated with a unit.
**Describe the solution you…
xypwn updated
6 months ago
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***Note:** This issue has been confirmed several times already. No need to confirm it further.*
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Not sure if that's expected behavior but Im using the viewport texture on sprite and I …
szamq updated
1 month ago
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We have been experimenting with the idea of adding LODs to glTF through this extension:
https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod
These could be useful for r…
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min and max lods need to be adjusted by 0.5 (added) to pass the nearest mipmap lod CTS tests (dEQP-VK.texture.mipmap.cubemap.max_lod.nearest_nearest, etc).
Would be nice to get some more details ab…