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Hi, thank you for enabling users and modders to enjoy/enhance the game in new ways!
Would adding widescreen support for 1.09B be feasible?
I'm asking for this specific version because I'm a fan of…
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Ik heb een aantal tests gedaan met het volgende IFC-bestand: https://github.com/buildingSMART/Sample-Test-Files/blob/master/IFC%202x3/Schependomlaan/As%20Planned%20models/IFC%20Schependomlaan%20incl%2…
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### Description
For some geotiffs (possibly ones covering a relatively small area), the following [1] condition is satisfied for most zoom levels, that is, `tileFound` gets set to `false`. Identical …
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most backpack icons have mipmaping and lod on, causing them to look blurry at low texture quality, heres a comparison
![image](https://github.com/user-attachments/assets/eb0228ae-1eda-4db3-9511-986e3…
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using the following command:
![image](https://user-images.githubusercontent.com/16012885/195389078-fabcd27a-0c33-4f30-b2d3-ef654c477933.png)
yields me a folder with 3 LOD,
![image](https://user-i…
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Hi,
Great work! I am a student of computer graphics and I am interested to learn more about nanite lod technique.
But I am really confused in how to import mesh and add to scene in your flower e…
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I used the clipmesh of Terrain3D as a replacement for the quadtree based mesh thast there currently. It works way better and I got it running in the editor even.
lw64 updated
9 months ago
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In order to support more avatars in a room even on devices with limited performance, replace a distant user's avatar with a very low-poly generic model. You would still see their name so you could dis…
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```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
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```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…