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There are a few different issues that are touching on session options, but I have a basic questions I'd like to discuss directly.
What does immersive mean? In the current doc, I find
```A session…
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Fundamentally, the XRSpace is a position and an orientation, one that may change every frame.
`getViewerPose()` gets pose and view information for a viewer given an XR space.
However, the XR spa…
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I get **System.Exception Class not registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG))** for this piece of code in **Hololens**
```
var picker = new GraphicsCapturePicker();
Grap…
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## Overview
It's been brought to my attention that the Mixed Reality Camera Prefab's performance on the HoloLens suffers considerably because of the extra Components and Requirements for the Immersiv…
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Hey @BastiaanOlij -
I got a Windows MR headset for Christmas. Does OpenVR for Godot support Windows MR headsets?
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# What is MixedRealityToolkit-vNext?
The V1 Mixed Reality Toolkit is a collection of scripts and components intended to accelerate development of applications targeting Microsoft HoloLens and Windows…
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## Overview
When running on Mixed Reality headsets the motion controllers will not trigger uGUI elements if you change the XRSettings.eyeTextureResolutionScale to 2.0f. (Most likely, anything other …
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The Windows Mixed Reality headsets have native supported in 2017.2 so just need to get the Unity core support updated to work with that build platform:
`[SDK_Description("Unity (Universal Windows P…
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add feature to section https://drafts.csswg.org/mediaqueries-5/#mf-environment
We've heard from many authors that they want to change the look of web pages when they are displayed in an immersive d…
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I know this is already on the roadmap but I'd like to put it here for tracking purposes.