-
Splitting this off from #24207
I believe what's going on is that for accepted gestures when the delaying gesture recognizer rejects, the same touch sequence that was passed to Flutter through the f…
-
### Description
I'm trying to check the pan velocity to decide when to collapse the header (the header collapse state is managed by a state). I managed to use the `GestureHandler` to detect a pan ges…
-
### Description
Hey,
Apologies if this is already out there. Is there any plan to offer rendering off the main thread similar to Reanimated?
It would be handy for animations to continue when …
-
# Bug
I would like to attach a pan gesture handler to the elements inside the bottom sheet to trigger a drag-and-drop animation on the parent component. Currently, when I put a GestureDetector insi…
-
Hi Xamarin
//Here is pseudocode below
var parent = new AbsoluteLayout(); // Has got PAN gesture
var child = new AbsoluteLayout(); // Has got TAP gesture OR ScrollView/ListView
parent.Children.Ad…
-
### Description
I have a problem with runOnJS in my swipe function. All the time Im gets error:
**java.lang.RuntimeException: Tried to synchronously call function {w} from a different thread.**
I…
-
### Description
When PanGestureHandler is used inside a ScrollView it usually blocked the scroll unsell you provided simultaneousHandlers property which was pointing to the ref of the ScrollView itse…
-
I have some nested components inside the modalize and panGesture is making problem while working interacting with these components, These components work fine if I disable the gesture with this `panGe…
-
## Description
When constructing Gesture.Pan().manualActivation(true), the gesture still activates when I start panning.
### Platforms
- [x] iOS
- [ ] Android
- [ ] Web
### Expect…
-
**Godot version:**
3.2
**OS/device including version:**
Description: Manjaro Linux
Release: 18.1.5
Codename: Juhraya
Kernel: Linux 5.4.15-2-MANJARO
Architecture: x86-64
Mobile targets:
Mo…