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- unknowns: definition of a particle
- unknowns: origin position and destination of unkknown particles
- unknowns: if particles are real or virtual
| Force | Category | Range | Strength | Parts o…
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I'm rendering a bunch of spheres, with a particle system on each. I want to eventually achieve a glow effect, but right now I'm just using the default star-shape texture.
Here's a sphere from far a…
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I apologize but I can't find the right place on GitHub to make this request.
I'm looking for a JavaScript expert for creating a particle for the connection with a hotel booking engine on Gantry 5. I …
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```
The particle emitter (in the scene module) is an abstraction for the particle
system (in the engine module). It aims at providing a cool interface to the
game, also abstracting the resource mana…
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Forum:
https://forum.playcanvas.com/t/back-screen-in-latest-firefox-version-120-0-playcanvas-version-166-3/33964/1
https://forum.playcanvas.com/t/camera-blackscreen-with-the-latest-firefox-version-…
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**Feature Description**
Aircraft in real life above certain altitudes (7,500m+) will draw 'contrails', or condensation trails, caused by the heating of cold upper atmospheric air by engine exhaust. Y…
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I was trying the standard "object leaves a trail of particles" effect but found that the particles were rendered relative to the emitter - even if the emitter moved - rather than keeping their own pos…
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**Minecraft version:** 1.12.2, pretty huge modpack (160 mods)
**PC:**
GTX 1660 Super 6GB
Ryzen 5 2600
32GB RAM
SSD
**Mods installed from "opticraft":**
CensoredASM 5.20
Alfheim 1.3
Sledge…
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### What would this enhancement be for?
Other
### Describe your enhancement suggestion in more detail
Have the game auto-load all pcfs present in mounts alongside maps' packed files instead of rely…
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**Is your feature request related to a problem?:**
No.
**Describe the solution you'd like:**
A Visual Script based system for creating particle effects would be amazing. We currently use a 3rd Pa…