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Does anyone else have this issue:
after typing: npm run dev
```
PS C:\Users\lbran\Desktop\phaser-multiplayer-game-master\phaser-multiplayer-game-master> npm run dev
> phaser-multiplayer-game…
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Discussion thread for suggestions to improve how assets, particularly Pokemon sprites, are stored on the repository, and packaged to be sent to the user and converted into Phaser Sprites.
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## Version
* Phaser Version: 3.86.0
* Operating system: Windows 11
* Browser: Only tested in latest versions of Brave and Edge, but comes up in both
## Description
Assigning `pr…
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After scene changing armature stops loading, when it's has a same name.
Pls, fix it.
And animation stops working after scene.scene.restart();
```javascript
let config = {
type: Phaser.WEBG…
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paperclipftp works perfectly when developing in ruby 1.8.7 but if i switch to 1.9.2 using rvm in mac os x i get this error when i start the webbrick server using the 'rails s' command:
```
/Users/pha…
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Thanks for this project it's really helpful! Would it possible to update to the latest Phaser version?
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Hi, I'm can't import package phaser-navmesh. I not cool expert, more information then error text from console I cannot offer.
ERROR in ./src/js/phaser-navmesh-plugin.js 1:16670
Module parse failed…
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@thoughtstream Your thoughts on the following are sought. @lizmat @vrurg please extend if need be.
Some time ago I was asking how to implement `DOC use Module`, see [user defined blocks](https://fi…
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Hi!
Trying to use this with Phaser 2 is not working. The issue is because phaser 2 is now phaser-ce.
I could fix locally changing package.json and gulpfile.js to use phaser-ce instead of phaser
…
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It's worth mentioning in the README that Tiled's "Tile Layer Format" matters when wanting to enable animations:
- [x] XML
- [ ] Base64 (uncompressed) _supported by `Phaser.Loader`_
- [ ] ~~Base64…