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Tested on a dedicated server. Notice that command 726401 predicts again AFTER 726402 starts, and the punch value changes between these cases. Also, the values never match with the server even though b…
Kefta updated
11 months ago
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I want to disable nat hole punching, I have a two router network and I can forward the ports, but the official Doc page doesn't tell me which ports I have to enable.
The first two Check Connection…
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Take a look ingame. It's not normal. Kind of like hitting someone to the left of him than a punch.
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thanks for this repo, just what I was looking for.
Question on UDP hole punching: is this something the big peer networks do reliable to the point they don't have to send people to https://portforw…
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while listening to playback during recording, will the current tracks being recorded have latency? So far it seems good. Does PA account for this in the callback? do we need to handle this during wav …
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Punch n' roll is used when you make a mistake and would like to quickly back up the recording, play back a few seconds, and start the recording again just before the mistake. This is particularly usef…
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I hate paying shipping, but I love it! go away
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**Describe the bug**
If a player dies and is not able to punch the air, the respawn timer will go through, however, punching during or after the timer is of no effect and it is as if it does not reco…
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This is what I used for a main on the peers:
* Ive managed to connect to the server from the clients but not between
peer1:
#include "tcpunch.h"
#include
using std::cout;
using std::endl…
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I think the Punch copy and paste plugin that can be found here
https://forum.audacityteam.org/viewtopic.php?t=71556
It should be standard editing functions in the editing toolbar.
![Screenshot 2…