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User Manual:
> First note that when you add a collision shape to a body, the shape will not be copied internally. You only give a pointer to the shape in parameter. The shape must exist during the …
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when I clean up my shapes is there a way of getting the TriangleMesh that created the ConcaveMeshShape? Do I just keep track of those myself?
Also, if I delete the TriangleMesh I go through each Tr…
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Hello,
I'm trying to implement the Fixed/Slider joint as described in your article:
http://danielchappuis.ch/download/ConstraintsDerivationRigidBody3D.pdf
and I'm running into issues trying …
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#### seasonal greetings from [glua.team](https://glua.team)!
With the hiatus gone, and development well underway on voxelate, I feel that it is important that we talk about how to tackle an arbitra…
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The code is full of seemingly useless lines like "assert(foo >= 0);" where foo is an unsigned int. Why? It drives GCC mad with -Wtype-limits. If you could shed some light on this, it'd be great. I'm i…
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As title, it seems that a RigidBody with only a ShapeSphere will never stop spinning due to only AngularDamping. The damping is working, in that it slows fast-spinning spheres, but only to a certain p…
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Hi,
I have been using rp3d for a while, and a big thing that makes life difficult is having to run V-HACD upon my meshes in order to bring them into convex shapes. It takes forever and the result isn…
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Using GCC 4.9.3 (on Gentoo.) Both master and develop branches exhibit this behaviour. Works fine for release builds.
```
/home/noob/noobgame/engine/lib/reactphysics3d/src/body/RigidBody.cpp:216: virt…
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As one example, see the getUnit method of Vector3. It has the line `assert(lengthVector > MACHINE_EPSILON)`. This causes an error when the length is less than that value, which does not seem like what…
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After building ReactPhysics3D with CMake for Visual Studio I get an intellisense error coming from the ConvexMeshShape.h file:
```
1 IntelliSense: no instance of function template "std::make_pair" …