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This breaks pretty much every function, but has the upside of playing nicer with the rest of the ecosystem, allowing SDL errors to be used as `cause` for other error types.
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There seems to be a race condition with resize events and the window size reported by `SDL_GetWindowSize()`.
If an event of type `SDL_EVENT_WINDOW_RESIZED` occurs my application executes this code …
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Allow a pojo to convert to SDL using annotations:
```java
@Tag("person")
public static class Person {
@Value
private String username;
@Attribute
pr…
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Recently, [thread safety documentation has been added to all SDL_clipboard functions](https://github.com/libsdl-org/SDL/commit/10e52e1899df56f9c242072dd3654a05a46988cf#diff-944afe9593636c36abbf0d528a7…
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I completely understand why there is `sdl.Main()` and `sdl.Do` functions, and I'm sure that playing nice with SDL's threading is pretty difficult, but I just wanted to provide some feedback that the s…
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I am trying to build Master on openSUSE Leap 15.2. SDL2 header are installed:
```
Source package : SDL-1.2.15-lp152.5.3.1.src
Source package : SDL2-2.0.8-lp152.7.4.src
```
but the build still…
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The psyqo applications (even basic ones) don't seem to work on Mednafen - here's a "hello" sample - it hangs somewhere after the first frame (but seems to boot and do a clear):
![image](https://git…
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SDL3.1.3:
The header files are included with . But when installing like mentioned in the macos install readme under Frameworks I (think) i need to include them like this: "-I/Library/Frameworks/SDL3.…
mo-db updated
1 month ago
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I'm on Arch Linux using Nvidia Open drivers and Wayland. I'm using the `quake3e-git` package from the AUR.
Using the Vulkan renderer, the game only renders in the top quarter of my fullscreen windo…
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Some context: I'm updating my app to use SDL3, things have mostly gone fine on other platforms but I'm trying to figure out several failures in the app's automated test suite (run on Github Actions CI…