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The ground shading we implemented awhile back has a bit of an oversight.
As we know, pitch/heading have a minimum/maximum value of -3.14, and 3.14, with the center being at 0. For pitch, 0 is from …
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Brightness shading sometimes wraps the wrong way and doesn't shade the night part, for example:
![image](https://user-images.githubusercontent.com/143715/51946777-dc2b1180-23df-11e9-9102-dfa0aa962a…
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When shading a window, the content of the window disappears before the window is shaded
I use Enlightenment 0.20.1 with efl 1.16 and elementary 1.16.1
don't hesitate to contact me for further details
ghost updated
8 years ago
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### Issue Details
There doesn't seem to be any shading behind the context menus, or it is very slightly and not obvious.
Dark theme
![Bug2](https://github.com/user-attachments/assets/af1987a7-f…
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For almost all colour types, the corresponding section in the spec describes how to define the corresponding colour space, and how to select colours from this colour space. The only exception seem to…
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**Proposal:**
The shading should be between the line and the x-axis. Or have a configuration option. This helps users visualize how negative values are.
**Current behavior:**
Currently shadin…
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in solid viewport shading everything is just fine but when going to textured or rendered shading (almost) every texture turns white. It doesnt build the shaders overtime they just are white permanentl…
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This was part of a correction issue from user (Caujolle): https://github.com/sanskrit-lexicon/csl-orig/issues/448
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Also Burnouf on this link
"https://www.sanskrit-lexicon.uni-koeln.de/scans/a…
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Is it also possible to render a scene offscreen with the same shading?
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Break intersection tests and shading into separate kernels. Prep work for future volume integration kernel in between these two steps.