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Can't see shit :)
There used to be some extra ambient lighting when close to planets. I think it was better for gameplay. We could also have some faint rim lighting but that's for future considerat…
Luomu updated
12 years ago
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I've been informally chatting with @manzt recently about a generic deck.gl layer for visualizing and operating on image data that can be used both for geospatial and microscopy (and more!) use cases. …
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We may have been relying on some old map data and/or old or inaccurate methods for height calculation in mars-sim.
The method `getElevation()` in `TerrainElevation` class has been our workhorse whe…
mokun updated
2 months ago
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I've started working on this script. Once I complete it, I will send PR.
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I'm trying to recreate an old game from when I was young, since it doesn't run anymore on modern machines. And the emulator I've setup runs it at about 13 fps.
Here is a gameplay clip: https://www.…
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### What happened?
Every time I try to enable these shaders, I get an error and it rollsback to disabling my shaders. I cannot get Photon shaders to work whatsoever.
In the log file it says "Shad…
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I set the operating_mode = Generate_semantic_sampled_points, but the point cloud that was supposed to be segmented and labeled was not generated. Could you please let me know if I made a mistake in th…
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### Describe the bug
splat doesn't show up until painted into area's on the terrain.
### To Reproduce
create a terrain
export a heightmap
export a splat map (16bit png in this case dunno if it ma…
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This issue collects interesting libraries that could be built from SwiftyGPIO and that could be useful for other people building embedded projects with Swift using specific sensors/devices, feel free …
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One of the things we miss from Google Maps Engine is its support for streaming 3D buildings into Google Earth. While support was patchy and tied to Google Earth, we still managed to put it to good use…