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Kept happening when I would spear myself to death testing on local (Bleeding Edge). Investigate on live. It would give a message about my body "shifting and contorting", too. May have to do with holde…
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`RigidBodyPlant::DoToAutoDiffXd()` is needed by certain advanced optimization-based planners like `DircolTrajectoryOptimization`. This issue tracks the implementation and application of this feature.
…
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If we declare a templated system
```C++
template
class ToySystem1 : public leaf_system {
};
```
then we can construct its `SystemSymbolicInspector`. But if the system is is instantiated with `s…
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## Description
Users have been requesting ways to apply external forces to bodies of an MBP model.
With our `systems::` framework, that means we need an input port.
This issue is to open the disc…
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Some players can not link professions to chat. This affects to random players and I did not find a common pattern.
**Current behaviour:**
When a player links, for example Jewelcrafting, to the cha…
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**Description:** If you get back lost items via the mail, transmogrification will be removed.
**Steps to reproduce the problem:**
1. Get you bags full
2. Use the equipment manager to chan…
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At present, there are significant bits of the `MultibodyTree` API that are manually forwarded into the `MultibodyPlant` API as sugar. However, this introduces coupling and some confusion as to what *r…
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Continuing a discussion from last month: I've been attempting to work out a simple API that would support multiple instantiations of complicated Systems (like RigidBodySystem) with non-templatized met…
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Are there any plans to add this?
http://www.wowhead.com/legion-assaults-guide#transmogrification
Either to show all the time or only when an invasion is up (if that is even possible).
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There seems to be a failure happening when a Diagram is set up in such a way that one subsystem polls an input which is a subclass of BasicVector, and when `T = AutoDiffXd`. Under such circumstances,…