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In following the simple example at https://pointclouds.org/documentation/tutorials/range_image_visualization.html I've encountered a consistent crash on Mac inside showRangeImage(). I'm using default…
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After entering `cmake -Bbuild . -DCMAKE_BUILD_TYPE=Release` in ubuntu 20.04, I've got build errors as following.
```
-- The C compiler identification is GNU 9.4.0
-- The CXX compiler identificat…
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Helix is quite buggy, unstable and less functional than this, was updated Darwin knows how long ago, has no official manual that explain how and what it does and well, yet most of games are d3d9 and y…
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How to set such a scene: https://wuminye.github.io/NHR/datasets.html
![image](https://user-images.githubusercontent.com/34391447/196369827-fa57794e-2342-4c84-a543-32be5059dbf8.png)
This is a relat…
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Unity has deprecated the support for _Leagacy XR_ under _Player Settings_ for **_Stereo Display (non head-mounted)_** option. Their new _XR Plugin Management System_ assigns the responsibility of XR s…
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Okay so first of, I want to say that this is absolutely incredible so far- I'd all but given up on ever having such a good VR experience with this game (tried it with vorpx with zero luck).
However…
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Hi I want to play a stereoscopic 3d video with quad buffers, is it possible?
Please suggest the way if possible.
Rahul
RYG81 updated
9 years ago
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@KindDragon: And your colleagues, thank you so much! I believe this can set us free from the shackles of NVidia.
This is not a real issue- just pinging you here to let you know I've gotten the cod…
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I had a previous post regarding this - https://github.com/moonlight-stream/moonlight-qt/issues/116
but that seemed to go off topic to discussing mouse acceleration/mouse input.
What I'm wonder…
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SBS and TAB are great for compatibility with many devices, but it would be much better for our good ol' 3D Vision monitors to get the full, raw frames for each eye for a crystal clear image.
There's …