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Please see below snapshot. The shadow is not gradient, so it looks quite strange. There are just three kind of code difference between my test project and the sample:
1 change Sherlock___Activity inst…
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In the examples you show how to specify the different icons/splash screens for the different display resolutions but what about a single image? For now I only want to have a single 9patch splash scree…
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### Research/Feasibility
- [x] [Brainstorm UI](https://github.com/alloverse/alloui-lua/issues/3)
- [x] [Animate color change of button](https://github.com/alloverse/alloui-lua/issues/6)
- [x] [Animate…
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First of all thanks for this nice library. I got a small problem tho: when I have a TextView with only Emojicons inside, they are cut off at the top. When i add some Text, they aren't (see screenshot)…
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Hi,
This is great lib bro. is this lib support circle shapes and custom shapes? or just rectangle shapes?
ThnQ :+1:
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Problem Description
When you export a pixel based game using say - the retro template, if you ever use a 9 patch object, it becomes blurry featuring AA and other artefacting.
This is almost identical …
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Apktool "crashes" when the [nptc chunk](https://android.googlesource.com/platform/frameworks/base.git/+/android-8.0.0_r4/libs/androidfw/include/androidfw/ResourceTypes.h#52) in a PNG image resource ha…
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Hi we are creating and application to deploy, among many other functions, indoor navigation maps (images + coordinates data) and we have problems in letting user having better experience in moving fro…
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The more I pondered on this, the more I realize that we will need to give some basic assets for people to use, rather than just providing how to attach the script to another node. I believe it should …
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The goal of this project is to provide visually simple assets you can drag and drop in your projects to focus on your code and not waste time on the visuals early on.
That's exactly the kind of spr…