-
Armor shows only defense and not soak in the derived stats on a Nemesis. Soak and Defense from active effects do not appear at all.
-
Defense tower misses past moving enemies. These might be wasps or even ants and spiders moving down the steep slope. Sometimes it becomes very dangerous.
Defense tower takes position of enemy, play…
ghost updated
2 weeks ago
-
For any given active planet, show the total sunk time into that assault or defense.
-
With the Defense skill "Counter Attack" active, every entity that touches the player causes a ticking entity error.
Quite a few instances of it happening in this log. Disabling that skill causes t…
-
Good morning.
First of all, congratulations on the mod, good job!
That is why I contribute my grain of sand with this bug that I have found:
When the defense > counterattack passive is activate…
-
### DB Selector
DB3K
### Baseline
weapon 3138
### Hypothetical
No
### Name
HQ-11
### Length (m)
3.66
### Width/Span (m)
1
### Diameter (m)
0.25
### Weight (kg…
-
The task has been created as follow up #41.
If we exclude nonces and replay attack defense logic, we can technically merge existing active authentication and a newly incoming authentication - so we…
-
Currently, the A* path algorithm seems to be wrong at finding optimal paths for (modern) units, see e.g. the paths for adjacent tiles below.
In addition the current algorithm does not seem to take in…
-
- [x] Entity class diagram
- [ ] Component diagram
-
Taking several cues from @Khopa, I'd like to implement the following changes to air defenses:
* **Assign air defenses to locations**: Rather than having a particular base manage air defenses in it'…
wrycu updated
4 years ago