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To improve the experience of players, interacting with patients, the patients might be able to simulate with AI. This idea can be realized within a academic thesis. Key points of the topic are:
- W…
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In fheroes2, it's too easy to recruit heroes improved by AI players compared to the original game.
In this game, I have already recruited heroes from the opposing players and there is still one her…
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With #272 we re-implemented extremely _basic_ AI, but we want it to be much smarter than that long term.
This issue is to get an actually semi-intelligent AI that will play as close as normal playe…
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## Description
An AI can get teleported by an artifact teleporting a random person. This bricks the AI
**Reproduction**
Step 1: Have an AI player
Step 2: Have an artifact with the effect 'Effe…
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* [ ] Identify different types of creeps (e.g., melee, ranged, tank) and their roles in gameplay.
* [ ] Determine unique characteristics and behaviors for each creep type.
* [ ] Implement basic move…
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## Summary
Implement an AI opponent contract and integrate it into the existing PokerGame contracts to enable players to compete against computer-controlled opponents.
## Description
To enhance t…
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When creating a new match, add option for AI players
AI players have different skill levels
- [ ] Test out various combinations of aim and power (20° increments, 5% increments)
- [ ] Use the traj…
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- improve find with tag ability if possible
- find another way to move other players maybe
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there should be a checkmark in the second player, third player and fourth player catagories that disables the controls for them and make them act like scavangers, like attack or run away and as an add…
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This concerns Naval Maps that must have AI players disabled. New players should not have an opportunity to get frustrated that they selected a map that they can't play in Skirmish mode.