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By extracting psa and psk files, I succesfully reproduced an aimation outside the game. But the extracted model shows no facial expression, but in game it does.
By reading the animation json file, …
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Level 1 Playtest
items to focus on
- character animation correct
- main hub enter / exit
- level 1 interactions working
- terrain collisions
- enemy hit box / health / death
- lev…
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### Version
5.1.2
### Reproduction link
[https://codesandbox.io/s/covidrostats-forked-r9kn8?file=/src/App.js](https://codesandbox.io/s/covidrostats-forked-r9kn8?file=/src/App.js)
### Steps to …
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Hi @Wasserwecken !
Great repo! Loving it!
I was wandering whether it is possible to change a .bvh having 6 channels for all joints to an equivalent one having only 3 channels (only rotations) for …
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### Have you checked if a similar issue is already reported by someone else?
- [X] I checked there are no similar issues have been reported.
### Have you read the support policy?
- [X] I read it an…
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See error below from running the Colab:
```
---------------------------------------------------------------------------
NameError Traceback (most recent call last)…
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https://drafts.csswg.org/css-pseudo-4/#highlight-cascade
> The UA must use its own highlight colors for ::selection only when neither color nor background-color has been specified by the author.
…
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Maybe when all gates are updated due to the change of one single gate?
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**Description:**
If you invoke the same animation twice in a row, the 2nd time, it does not occur, and does not trigger an animationcomplete event.
See example here:
https://successful-giddy-ch…
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the delete todo animation (specifically the fall class) is taking a little bit of time to complete the whole thing. Even if it looks good, the UX is not really desirable for something slow like that. …