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As things stand I see no difference between 'Loop' and 'Ambience' in terms of implementation. They do exactly the same thing, and having both is confusing to users. I would suggest simply having 'Loop…
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Link to simple, reproducible example patch
(https://dev.cables.gl/p/eR0Fbf)
Describe the bug
Unrecognized feature: 'ambient-light-sensor'.
How To Reproduce
open https://captndesignlab.de/ > …
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This is to start tracking notes, observations, behavior of Kiali with Istio Ambient. Any identified sub-tasks can be added below:
Some useful things:
- [Introducing Ambient blog](https://istio.io…
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I want to report an extremely unpleasant bug.
When creating my map, I noticed that at one point some ambient_generic simply stopped working for me.
After several hours of torture, I realized that…
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From user /u/[indylord](https://old.reddit.com/user/indylord)
https://old.reddit.com/r/FinalFantasyIX/comments/1edv83k/audio_bug_steam_version/
"I'm a new player and dealing with a frustrating b…
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From [Ambient GA RFC](https://docs.google.com/document/d/1GiD2-MmY9VrkfEs-ET0b7UGPmVII2GQUD7m1iAvbrjo):
> * Could be alpha
> * Implementation detail: tags
> * User story: I can upgrade without chan…
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It seems like some ambient sounds are missing, like the guard comments in the city, and various wind noises in ruins. These are separate from the sounds that are tied to a specific object, like the pr…
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Speaker input works great, but mic input only works when I am very close to the microphone. Other software (Zoom, Teams, etc.) can capture microphone input perfectly. It looks like Transcribe reduces …
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# Ambient and the SPOF Myth | howardjohn's blog
Does Istio ambient introduce a SPOF? No.
[https://blog.howardjohn.info/posts/ambient-spof/](https://blog.howardjohn.info/posts/ambient-spof/)
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One water setting for all underwater environments can make some underwater environments look a bit off. The default settings look good for biomes such as Forests, Taigas, and Cold Oceans. Perhaps this…