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It should start at the taskbar and roll out instead of into the taskbar.
https://github.com/user-attachments/assets/dd12183a-840c-4fe5-959b-0e8e4d02bcad
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the loading animation can be changes to a more sleek design matching the overall design of the application
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Hello. Do you have any plans to implement an Animation Region feature in the UI? To allow users to choose between animating everything or just pose/expression or separate eyes/lips. something similar …
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Pluto has a [clock](https://featured.plutojl.org/basic/plutoui.jl) widget, which basically increases the value inside some Observable every N millisecond. This is convenient to drive animations. Is t…
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When the transformation animation plays, it makes the player turn red like they are taking damage, taking away from immersion, and bringing to mind Minecraft's questionable animation choices. I assume…
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it should be no animation when resize window since "animation" set to "none"
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### Prerequisites
- [X] I have [searched](https://github.com/twbs/bootstrap/issues?utf8=%E2%9C%93&q=is%3Aissue) for duplicate or closed feature requests
- [X] I have read the [contributing guideli…
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I noticed, that the shrink animation cancels my defined hyprland animations when I open/close a window, is this a wanted effect? I would like to put a video here, but obs is broken. Besides that I rea…
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Player characters and npcs should use different animations while being in combat and actively attacking a target.
For example, when the player idles and is in attack mode, he should use a combat id…
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https://github.com/XCharts-Team/XCharts/blob/7fb0765c6cae19e8e1991b65099ff704f30acad2/Runtime/Serie/Serie.cs#L2008C1-L2012C10
Hello! This if statement prevents me from enabling the Animation after …