-
Request for Preference Setting where Users could choose an **F1** default to utilize either the **IDE Help** or the **HTML Files** under ...AppGameKit Studio/media/Help/home.html (IE, "Classic" behavi…
-
Changing the left/right balance of a sound instance using **SetSoundInstanceBalance** (Tier 1) does not seem to work on Android. It works as expected on Windows and iOS. Adjusting the volume of an ins…
-
When an ending tag is omitted in a source file, the IDE will crash instantly when compiling the code or attempting to run.
`if (1)
`
` print("this will crash if I forget the endif")
`
AppGameK…
-
According to the help files SetParticlesColorInterpolation has two outputs, blend through each colour, or change colours with no blending. However it seems that option 0 (no blend) doesn't work as int…
-
As a feature request, a final 'compile' option (at least for Windows and Linux desktop platforms at a minimum) that bundles everything (media, bytecode, and plugins) into a single protected file. Th…
-
MacOS 10.14.5
AppGameKit Studio V2019.12.17
Right now we have only "Replace In All Project Files" and "Replace In Selection" options.
Most of the time, I open multiple projects and work on diff…
-
The game I'm working on, originally developed on AppGameKit Classic, has a noticeable frame drop when using the regular Run button or shortcut. FPS Run manages to run it at normal speed, but there's n…
-
The help files in AGK Studio do not contain the example scripts supplied by the community which were sometimes useful on getting an idea how the command might sit in your code, and with Sandbox mode t…
-
Add more build/export options for Windows, Mac, and Linux executables to AppGameKit Studio, similar to how you can with android.
An example for more build options with a Windows .exe would be allow…
-
I have a project that includes a file from one level higher in the folder structure. It works, compiles runs.
The file is also part of the project within the IDE.
In the AppGameKit classic IDE 202…