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It would be great to have a control that acts like a light switch with an on or off state, which is basically one button rotating and snapping to either side.
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**Describe the project you are working on:**
Not related to my project.
**Describe the problem or limitation you are having in your project:**
Lights in Godot Engine are clunky and look the same.…
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**Is your feature request related to a problem? Please describe.**
Suggested by @romainguy https://github.com/google/filament/discussions/7413#discussion-5932895, we design the IBL by **HDR Light Stu…
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## Description of Issue
I have an issue with my mod CTM texture loading from my resource pack. In some mod blocks I'm using a texture link to (minecraft folder) Optifine CTM textures which don't load…
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I’m encountering a CUDA out-of-memory error while training a LoRA model using FLUX on my custom dataset. The issue occurs despite using an NVIDIA RTX 4090 with 24 GB of VRAM and 64 GB of system RAM.
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i never had any problems with this plugin when i packaged a game on windows...but when i tried to package a mobile game it started to show this error right here...
How can i fix that?
`Running A…
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Hi there,
I would like to update my project to HDRP.
Currently this package uses its own shaders.
Is there a way to put in a switch to use HDRP shaders instead of the custom GLTF shaders?
I wo…
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In IFC it’s possible to define the relationship between concrete entities (e.g. IfcRelAssignsToProcess between IfcTask and IfcObjects). This is enough to exchange the end result data between various t…
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I'm trying to fine-tune the model for instance segmentation with a custom dataset that I have locally in COCO format. The issue that I'm having is that I don't know how exactly to convert the segmenta…