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The page images do not retain their aspect ratio when displayed as thumbnails. Example:
https://editioncrafter.org/projects/odt/#/ec/passio_verbigenae_f002/g/passio_verbigenae_f002/f/-1/g
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#### Issue type:
- :heavy_plus_sign: Feature request
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#### Short description:
From testing, the current 'passive interaction' aspect option allows things to pull from exporters …
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yes this is a repeat of my discord suggestion lol but
show media uncropped in feed, ie. variable aspect ratio
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hi,
is it possible to "stretch" the game to screen? EDIT: YES it is => https://github.com/JohnImril/diablo_web/issues/52#issuecomment-2474492437
maybe add a toggle to switch from 4:3 to "fit-scree…
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At the moment this project has over 400 issues piled up and ignored, ranging from some simple ones like swapping cores, a very quarter baked chd support, etc... to some hard ones like managing and ins…
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### What happened?
Bumping `aspect-cli` to [`2024.45.21`](https://github.com/aspect-build/aspect-cli/releases/tag/2024.45.21) and running `bazel configure` locally resulted in diffs that looked like …
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In slime.py a variable window_size that can take pixel values like so (1000, 1000), it's just this only seem to change what seems to be an outer window and the actual rendering happens in another wind…
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Tainted Blood Shards are currently completely useless in single player, and in cooperative multiplayer too. It has no uses outside of pvp, and even there it isn't very good. They also drop pretty comm…
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`Processing bucket 74.0: 0%| ` probably should not happen. I don't think such an image works with the positional embeddings of most models. Consider a `ratio_min` and `ratio_max` option in the datas…
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So glad I found this project, sure beats my little attempts at deleting elements with the browser dev tools and then screenshotting the thing in gmail! Any chance you could add 16:9 aspect resolution …