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- [x] Create hexagonal grid objects to represent asteroids
- [x] Make asteroids destructable on a grid basis
- [ ] Have Asteroids realign automatically after updating
- [x] Draw using optimized ver…
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Includes:
- [ ] Add hyperdrive/warp ability (input, cooldown, boundary limits, ensure no collision)
- [ ] Add hyperdrive/warp HUD display
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[https://leetcode.com/problems/asteroid-collision/description/](https://leetcode.com/problems/asteroid-collision/description/)
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single use effects like unit teleportation, prevent other players from moving units, etc. Could be military, economic, diplomatic, etc. Anything you can imagine.
They could come in those 3 types. S…
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Hi,
I'm writing code to compute RA/Dec for a bunch of asteroids from MPCORB.DAT and I'm finding that the earth.observe(asteroid) call is my bottleneck.
Investigating, I find that if I nerf _corr…
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I think it would be nice if we could find the bigger asteroids, like Ceres, Vesta, Pallas and Juno, on Sky Map. They can be observed with binoculars and sometimes even with naked eye.
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## Description
Our current fauna lacks any strong theming and is kind of just spammed everywhere. This is really bad for salvage, since they're working off-station a lot, and are going to immediately…
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### Reforged Eden 2 Build Number
1
### Game mode
Single Player
### Tested in vanilla
Not tested in vanilla or not applicable
### Description of issue
Just found a Tungsten Asteroid POI in Legac…
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add some similar to what we have already, but make them keep generating
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We are given an array asteroids of integers representing asteroids in a row.
For each asteroid, the absolute value represents its size, and the sign represents its direction (positive meaning right, …