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Need the audio engine back in motor. Port from natus.
- [ ] Make OpenAL optional
- [ ] Implement XAudio
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Traceback (most recent call last):
File "/opt/homebrew/anaconda3/envs/py309-ms/lib/python3.9/site-packages/pyttsx3/__init__.py", line 20, in init
eng = _activeEngines[driverName]
File "/opt…
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* [ ] Curate a library of sound effects categorized by actions (e.g., abilities, impacts, UI interactions).
* [ ] Ensure sounds match the thematic style of the game.
* [ ] Integrate an audio engine …
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Allow the playing of audio, one off, source, 3d, and 2d sound.
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### Discussed in https://github.com/langchain-ai/langchain/discussions/27404
Originally posted by **kodychik** October 16, 2024
### Checked
- [X] I searched existing ideas and did not find …
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您好,使用以下发音人合成的时候会出现报错:
```
0、4、13、15、20、21、33、35、39、42、43、49、60、61、66、70、71、74
```
具体报错信息:
```shell
[rank0]: Traceback (most recent call last):
[rank0]: File "/home/.../main.py", line 64, in…
wjddd updated
22 hours ago
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C-Dogs already uses some audio processing features like #507 , #438 , #369 but these are coded in a way that's hard to maintain. It would be nice to use an audio engine instead.
Try http://sol.gfxi…
cxong updated
5 years ago
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### Describe the project you are working on
I'm working on the [libsm64-godot addon](https://github.com/Brawmario/libsm64-godot), and in this project, the C library I use (libsm64) generates PCM au…
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Whenever I steal a car from traffic it doesnt have any engine audio for a bit
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i really dont know how to fix it but it only occurs with OpenAIEngine,
with other engines it works fine
error:
"Exception in thread Thread-1 (_process_buffer):
Traceback (most recent call last):…