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Get parse error expected 0x42 fmt if vorb missing when doing conversion of files extracted from Next Gen version of Witcher 3
The extracted files are of a different size than those extracted from Ve…
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Hi. I am currently learing to use Pure Data patches with Unreal Engine via Wwise.
I am trying to trigger my PD patch in Unreal Engine but it will not work. I can trigger it inside Wwise and it work…
ghost updated
6 years ago
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Hello,
I get an error cropping up due to Perforce insisting on 'Mark for Add' being okayed on new files. I get a pop up window on the Waapi saying 'some files could not be imported into Wwise. The…
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I tried extracting the .pck file from Genshin Impact, but I get this error.
"Parse error: expected 0x42 fmt if vorb missing"
Could you please fix it?
[External12.zip](https://github.com/Vextil/Wwis…
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After upgrading to 1.2.1 my rooms don't work. I hear my sounds, but they won't be affected by the plugin. When I downgrade back to 1.2.0 everything work as expected.
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OpenAL-Source: https://github.com/monokrome/openal-source
A small description of OpenAL Source:
This is a project which aims to embed OpenAL into the Source Engine with a few other useful/relate…
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Hello!
I would like to know if it's possible to output the b-format mix before it's rotated for the listener and encoded to binaural. This is because I would like to render the soundfield on a cust…
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Hello,
I have created a Pd patch which achieves all of the functionality that I want, and everything works correctly when converted into a Wwise plugin.
How would I approach creating GUI control…
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Hello,
We recently made note of an issue where encoding CELT media in floating-point mode was giving slightly different results on AMD and Intel CPUs. The difference arose due to the use of `_mm_rc…