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The mailing list for PyCUDA has a post from 2014 asking about Bindless Textures but I couldn't find any followup on it. Are Bindless Textures supported as of yet or is it still something being worked …
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# Bindless Textures | J Stephano
Devlogs and tutorials about GPGPU and graphics programming
[https://ktstephano.github.io/rendering/opengl/bindless](https://ktstephano.github.io/rendering/opengl/bin…
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Hi,
We have a large application we would like to use Renderdoc to debug it. But it's using fair amount of OpenGL Extensions. We have no control in the application; what API or Context is used or no…
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Now that the full bindless mode has been stripped (#710), I would like to open up this issue so that we can all get on the same page and see if we can support the Traverse use case as well. I'd like t…
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Let's start off with the simplest hlsl shader I can more or less come up with to do bindless support, which I would like to port to rust-gpu.
Notice that instead of ByteArrayBuffer here, for the fu…
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Some definitions for this extension are already present in glslang. The purpose of this issue is to track the implementation progress of this feature.
Related to #3459
ping: @pmistryNV
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I wanted to see if I could mess around with this crate, but the test in atomic_counter is failing.
This is the output of running `cargo test +1.76.0 --test atomic_counter`:
```
running 1 test
te…
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We should probably consider migrating our graphical-API-based backends to use the bindless resources, including buffers and textures. Benefits include a more flexible resource-passing mechanism, and t…
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### Describe the bug
The required subgroup size kernel attribute is incorrectly reported on cuda and hip devices. When checking what the compile subgroup size is of a kernel that had the required s…
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I want to use bindless textures but any attempt at calling a bindless_texture method results in this error and then just crashes the program:
`Unhandled exception. System.NullReferenceException: Ob…
Rosux updated
4 months ago