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Hello.
I wanted to extract the sounds from the Game "Evil Nun The broken Mask", however, due to the Audio Files are an "UE Audio with Bink Encoding", it is not possible to use the .uasset files to cr…
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For the starbase title screen this is achievable, since the starbase animation has frames like common videos. Communication screens are not that easy though, since some of them have multiple looping a…
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Currently Galactic Civilizations 3 only supports Bink 2 videos, which unlike Bink 1 cannot be created for non-commercial purposes, Stardock did not know this.
Bink official website - http://www.radgam…
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Currently, the user has to specify the site code to activate editions that are not Professional VLK, but it's difficult to get a site code normally without external activation, which kind of defeats t…
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Couldn't there be some kind of solution where the cinematics are converted from BINK in to a free format and allowed to be played in game?
ghost updated
2 years ago
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### Issue type: Is this a bug or feature request?
Bug
### Which game's editing kit is affected by the issue?
H3EK
### Which tools are affected by the issue?
- [ ] Guerilla (`guerilla.exe`)
- [ ] …
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Since YR use `*.bik` as the video file, so I think whether OpenRA should support bink file format?
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The game uses bink video, which also supports audio data.
However, this audio is uneffected by the sound control sliders in the options menu. A good indicator for this would be selecting the woodcutt…
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Why keys generated with command `umskt.exe -b 64` does not suitable in Windows XP Professional x64 Edition SP1 VL (released April 25, 2005)?
Information about the problematic MSDN ISO image:
- Fil…