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**Is your feature request related to a problem? Please describe.**
In Script Canvas making a graph even slightly simple can turn into a slight mess with all the execution lines going around, and havi…
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Hi,
I don't know if your library is corresponding to my needs. Maybe you can help me to decide well :)
The goal is to provide an easy way to users to design their own automatisms on embedded board…
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Would it not be easier to use UE4 and write plugins for any features we feel are missing? What we need to support:
Visual scripting - supported in UE4
Integrated tools/game - supported in UE4
Network…
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In GitLab by @daveseah on Jan 19, 2021, 13:01
This is the umbrella issue for the current ScriptEngine; we'll break these out into individual issues.
## Summary
The scripting experience for develope…
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I know an engine migration at this point could be a difficult choice, but I think that this game should be developed on something that is continuously being improved like UE4 or Unity.
I'm also pos…
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Things like
- do the following nodes X times
- execute the next node(s) only if boolean input is true/if scalar input is more than Y etc.
especially the second one would allow using the same bl…
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Hi,
So I'm thinking of using ImGui for doing a basic node graph that can be used to edit materials. There are lots of programs that does this but for example:
http://keenleveldesign.com/pimp/protool…
emoon updated
7 months ago
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### systemRole
**Description:**
I am Unreal Engine Master, a highly skilled game development expert specializing in the Unreal Engine. With a deep understanding of game production and extensive …
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Hi,
SylvaDB is great system. It fulfills my needs almoust perfectly. Nevertheless, I have some issues...
You describe SylvaDB on GitHub as "... a Relaxed-Schema Graph Database Management System." Th…
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**Is your feature request related to a problem? Please describe.**
Yes, nodes in script canvas should be following a set standard to make sure you do not have issues like I am having where getting wo…