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setzer22
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blackjack
A procedural, node-based modelling tool, made in rust 🦀
Mozilla Public License 2.0
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#101
setzer22
closed
7 months ago
0
git lfs doesn't work because of over data quoata
#100
tky5622
opened
10 months ago
0
Add SVGPath and EulerAngles to blackjack_lua/run
#98
gmlewis
closed
1 year ago
1
Resuse of halfedge implementation
#97
Bendzae
opened
1 year ago
0
Add bounding_box, line_with_normals, and helix node
#96
gmlewis
opened
1 year ago
1
Extrude Along Curve issues
#95
gmlewis
closed
1 year ago
3
Bump some dependencies to fix build issues
#94
Ameobea
opened
1 year ago
0
unknown feature `proc_macro_span_shrink`
#93
miaomiao1992
opened
1 year ago
0
when running from main (after performing the small lua version bump another issue provides)
#92
walksanatora
opened
1 year ago
0
Crash when opening box.bjk after stylised_sword.bjk
#91
krumelmonster
opened
1 year ago
0
mlua 0.8.3 fails to build
#90
krumelmonster
opened
1 year ago
0
Mesh Visuals Text Overlay displayed over the nodes graph
#89
borparo
opened
1 year ago
0
Investigate `lox` as an alternative to `HalfEdgeMesh`
#88
setzer22
opened
1 year ago
0
Remove inactive branches
#87
novhack
opened
1 year ago
1
Use `eframe`?
#86
virtualritz
opened
1 year ago
1
Headline capitalization/canonicalization of node names. Main menu UX.
#85
virtualritz
closed
1 year ago
3
Minimizing window results in crash on Windows 10/11
#84
DamenH
opened
1 year ago
0
Feature/sync
#83
DamenH
closed
1 year ago
0
Make primitive creation fallible
#82
Trayshar
closed
1 year ago
0
Crash if creating circle with zero vertices
#81
Trayshar
closed
1 year ago
2
HalfEdgeMesh cannot be shared between threads safely.
#80
DamenH
opened
1 year ago
1
Update license header copyright
#79
setzer22
closed
1 year ago
0
Base implementation for viewport picking
#78
setzer22
closed
1 year ago
0
CI: Release workflow
#77
setzer22
closed
1 year ago
0
Use default GPU / Segfault when starting
#76
edgarogh
closed
1 year ago
4
Using OpenMFX
#75
mundusnine
opened
1 year ago
7
Copy & Paste
#73
setzer22
closed
2 years ago
0
Proof of concept of using Godot for UI
#72
Zireael07
opened
2 years ago
7
Add icosahedron primitive
#71
HenryWConklin
closed
2 years ago
0
Flow control nodes (mostly for game engine integration)
#70
Zireael07
opened
2 years ago
5
new primitive: points grid
#69
Zireael07
closed
2 years ago
1
Cut face
#68
Zireael07
closed
2 years ago
1
Improvements for 'Edge divide'
#67
setzer22
closed
2 years ago
0
expose divide edge as a node
#66
Zireael07
closed
2 years ago
2
Some usability issues
#65
Zireael07
opened
2 years ago
11
Filled circle and Catenary primitives
#64
HenryWConklin
closed
2 years ago
7
Bring in the gizmos!
#62
setzer22
closed
2 years ago
0
Add cylinder and cone primitives
#61
HenryWConklin
closed
2 years ago
1
More geometry primitives
#60
HenryWConklin
opened
2 years ago
5
Error: `free(): double free detected in tcache 2`
#59
azazdeaz
closed
2 years ago
4
Add `MPL-2.0` SPDX identifier and missing Cargo metadata
#58
Bromeon
closed
2 years ago
7
Add system dependencies to build instructions
#57
HenryWConklin
closed
2 years ago
0
Error on build: "could not find system library 'fontconfig' required by the 'servo-fontconfig-sys' crate"
#56
HenryWConklin
closed
2 years ago
3
Array inputs
#55
novhack
opened
2 years ago
4
Build on Windows failed.
#54
zeroxer
closed
2 years ago
6
"Import Jack" node
#53
novhack
opened
2 years ago
4
Fix issues with extrude, bevel and chamfer
#52
setzer22
closed
2 years ago
0
Fix the `edit_geometry` node
#50
setzer22
closed
2 years ago
0
Use wgpu error scopes to prevent crash
#49
setzer22
closed
2 years ago
0
Fix window input issues
#48
setzer22
closed
2 years ago
0
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