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Problem: physically crouching + reaching up high in games can be an issue in small spaces, with bad joints, in seated gameplay
Solution: Boneworks has an amazing solution, where pulling down on the…
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Everytime I launch bonelab with my hands calibrated and oculus touch controllers off, my hands in Bonelab are set to the last known location of my oculus touch controllers. Then the valve index contro…
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Because SteamVR doesn't see my Quest as "native," when I run games on ReLive, I have to use [OpenVR Input Emulator](https://github.com/matzman666/OpenVR-InputEmulator). This is because my controllers …
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First off, the game only renders properly with RADV, while AMDVLK and AMDGPU-PRO split the VR framebuffer into a garbled mess of squares. This is an issue, but the bigger issue is that, presumably due…
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**Describe the bug**
When playing Euro Truck Simulator 2 VR (openvr beta branch, have to add -openvr command argument) moving head around causes double or even triple vision. in-game world/camera mov…
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**Do not report issues when using the Virtual Desktop or ALVR drivers for SteamVR, this is not supported by Revive.**
**Describe the bug**
When starting any game using the newest revive, 3.2.0, th…
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Holding down "hold" buttons gets old really fast.
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**Describe the bug**
In the Plasma Wayland session, I cannot use SteamVR as the Valve Index doesn't turn on. SteamVR opens and displays the following:
> SteamVR Fail
> A Key component of SteamVR …
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**Summary**
Pretty much exactly what it says in the title. The finger curl generated from the VRBoneTransform does not account for fingers being bent backwards, which is particularly noticeable on a …