-
rtbMakeMaterialSphereBumps demonstrates Generic mappings syntax for bump maps, with PBRT and Mitsuba.
For some reason, the bumps look different between the renderers, even with the same source image …
-
**Describe the project you are working on:**
A Tomb Raider type game . .
**Describe the problem or limitation you are having in your project:**
I can very easily make some really nice bump maps, …
-
Error
sti/plugins/bump.lua:73: bad argument #1 to 'ipairs' (table expected, got nil)
Traceback
[C]: in function 'ipairs'
sti/plugins/bump.lua:73: in function 'bump_init'
main.lua:52: in f…
-
Hello folks,
Here the tasks I am planning to work on:
- [x] CI/CD & Hex badges (#181)
- [ ] put tests in dedicated files
1. #183
2. #184
- [x] add thousand separators in digits (#180)
- [x…
-
I'm currently running into an issue trying to whitelist domains from Sauce's SSL bumping (https://wiki.saucelabs.com/display/DOCS/Troubleshooting+Sauce+Connect).
With the following configuration o…
-
It seems like certain maps make certain blocks "bumpable" where they do the bump up animation when hit and will probably kill another player on top of said block. This might be applicable to switch co…
-
Hello, I was testing your example for finding clutches in a demo, and I bumped on the following issue:
Running
`let round_ends = parseEvent(pathToDemo, 'round_end')`
Returns
```
round_ends: […
-
```
I’ve noticed that bump mapped materials lose their bump around the rim of the
fisheye render. I’ve attached an example image of one of the worst cases.
Look at the top of the frame; It’s clear t…
-
The game hangs on startup, and when running the game's modding debugger it produces the following in the bf2log: Cannot create Direct3D device! Error: 0x88760868
This game does use shaders for bump…
-
I know there is already a normal map. But let's face a true, a lot of 3D resources and 3D tools just like bump maps more.
glTF is not just for webGL, it is a perfect replacement of fbx for this PBR…