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C64 mode works fine. C128 mode leaves the red LED on at first disk access and displays device not found. I attached the config file for my hardware.
[config-sw2-m644.txt](https://github.com/Ghouli/…
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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…
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On C128 hardware, run the CPU at double-speed (2MHz) during the VBlank; the display screen cannot be maintained during 2MHz mode. Hacks for this already exist out there, this will just make it easy to…
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Is there a chance to merge this fix and make a new release? Thnx! C128 extended keys do not work now (in C64 mode at least)
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Nearly all of my customers who buy the VICIIdizer128 also take the RGBtoHDMI Mono & Lumacode board.
I don't know how many of those would also want to somehow utilize this with the VDC. Maybe it would…
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### Discussed in https://github.com/cc65/cc65/discussions/2441
Originally posted by **Divarin** April 10, 2024
It looks like there might be an issue with both the standard serial driver (that …
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by request from an early user
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Add support for the extra keys on the C128 keyboard (such as the cursor keys), details here:
http://codebase64.org/doku.php?id=magazines:chacking6#three-key_rollover_for_the_c-128_and_c-64
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If you make a D64 anyway just add a C128 boot block and load the game in burst mode.
Set the cartridge reset vector and go64 like EA in the past...
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I tried inserting pins into my C128 keyboard connector but the receptacle pins are a little loose and after trying several times I could not get them all straight enough to insert fully. So I switched…