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Data slate in First Cav Mech Factory has a typo in its title
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## Details
When hunting down the first cavalry, there are a few data slates in the mech factory.
One of them, with FormID 00…
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Is there a way to get the units ie troops your assign to the different unit groups ie: Scouts to Light Cavarly (7), Knights to Heavy Cavalry(8), Skirmishers to Skirmishers(5) etc to stay where they ar…
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In relation to this ticket: https://7cav.us/tickets/5640/#message-46475
https://7cav.us/admin.php?styles/7th-cavalry-gaming.3/style-properties/group&group=basic#sp-xbSocialFacebook
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### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
### Describe the problem requiring a…
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Logic by observation explained by axx here: https://forums.civfanatics.com/threads/barbarians-spawn-logic.630389/#post-15096489
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Copy from the forum thread:
> For land barbarian unrests:
>
…
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The game seems the be glitching out with the holy order composition.
For example, creating an order, giving it the cavalry composition, quitting to the main menu, loading the same save, creating the …
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**Calling the Cavalry**
**Describe the bug**
Automaton used ability on Calling the Cavalry but had no horses in the bot's party (this is fine). My posse had one dude with one horse. During draw …
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@bladey and I deployed an app to FM today, and the processes magically started on the cavalry, which _almost_ worked as expected ;)
The whole thing feels fairly "hands off" though, especially compare…
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At the moment, the impact of troops on each other is simply hard-coded, with no consideration of terrain. By implementing the system using actual unit mass, we can potentially:
- Create a much more…
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### Make sure you've done the following:
- [X] I have checked that this issue has not already been reported.
- [X] I have validated that this issue is not a syntax error of either MySQL or SQLite.
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