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Sundae2608
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BattleSimulation
Battle Simulation mimicking the mechanics of the Total War series
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Update City Simulation
#160
elainedo
closed
3 years ago
0
Update AIUnitAgent.java comment to make it a bit more clear.
#159
Sundae2608
closed
3 years ago
0
Resolve the issues with the formation, but the path finding system bu…
#158
Sundae2608
closed
3 years ago
0
Added a basic AI system.
#157
Sundae2608
closed
3 years ago
0
Remove some redudant variables
#156
Sundae2608
closed
3 years ago
0
Improve city simulation model
#155
elainedo
closed
3 years ago
0
Refactor City progression model
#154
elainedo
closed
3 years ago
0
game_config.json should change to have a universal unit config.
#153
Sundae2608
closed
3 years ago
1
Ai
#152
tuanpnm99
closed
3 years ago
0
Add city simulation main class
#151
elainedo
closed
3 years ago
0
Fixed bounding box code to be more clean.
#150
Sundae2608
closed
3 years ago
0
Resolve the issues of units circling by:
#149
Sundae2608
closed
3 years ago
0
Base code for city simulation
#148
elainedo
closed
3 years ago
0
Add skeleton for AI Agent
#147
tuanpnm99
closed
3 years ago
0
Add polygon splitting code.
#146
Sundae2608
closed
3 years ago
0
Create a demo 3D Graphic version.
#145
Sundae2608
closed
3 years ago
0
Create 1v1 AI config for Tuan.
#144
Sundae2608
closed
3 years ago
0
Added AI 1v1 config.
#143
Sundae2608
closed
3 years ago
0
Move all txt configs into misc.
#142
Sundae2608
closed
3 years ago
0
Change reading config to use the JsonIO system.
#141
Sundae2608
closed
3 years ago
0
Tree generation for the map.
#140
Sundae2608
closed
3 years ago
0
Quick Fix
#139
tranbachtrung
closed
3 years ago
0
Allow collision between troops and surfaces to be expedited at the ex…
#138
Sundae2608
closed
3 years ago
0
Allow the house generation to be either edge-based or polygon-based
#137
Sundae2608
closed
3 years ago
0
PhysicsUtil actually contains a lot of GeometryUtils
#136
Sundae2608
opened
4 years ago
0
Fixed the random seed issue.
#135
Sundae2608
closed
4 years ago
0
A function to copy the set up values to clipboard would be very nice.
#134
Sundae2608
opened
4 years ago
0
Change the house generation mechanism to base on area.
#133
Sundae2608
closed
4 years ago
0
Generate houses along the edges
#132
Sundae2608
closed
4 years ago
0
Refactor the Hasher to have the same Hasher
#131
Sundae2608
opened
4 years ago
0
Reset seed only works once
#130
Sundae2608
closed
3 years ago
1
Adjacent edges seem to totally miscount
#129
Sundae2608
opened
4 years ago
0
Major refactor
#128
Sundae2608
closed
4 years ago
0
Create checkbox functionality to support map generation development
#127
Sundae2608
closed
4 years ago
0
Randomly generate river on map
#126
elainedo
closed
4 years ago
0
Merge polygons into river
#125
elainedo
closed
4 years ago
1
Facing angle calculation seems to be wrong.
#124
Sundae2608
closed
3 years ago
2
Layering the scrollbar potentially makes showing the scrollbar improper
#123
Sundae2608
opened
4 years ago
0
Overall user experience improvement for the PCG
#122
Sundae2608
opened
4 years ago
0
Integer mode for scrollbar
#121
Sundae2608
opened
4 years ago
0
Procedural content generation occasionally bugs.
#120
Sundae2608
opened
4 years ago
0
Remove largest edge when merging triangles
#119
elainedo
closed
4 years ago
0
Adding getAbsolutBarrierHeight function to Physics Utils
#118
tranbachtrung
closed
3 years ago
1
Json reader for AudioSpeaker and Terrain
#117
elainedo
closed
4 years ago
0
MapGeneration feature improvements
#116
Sundae2608
opened
4 years ago
0
Finish writing the calculateBouncedNoiseLevel function.
#115
tranbachtrung
closed
4 years ago
0
Trung Tran
#114
tranbachtrung
closed
4 years ago
0
Implement spear resistance for cavalry
#113
Sundae2608
opened
4 years ago
0
Resolve conflict with the newest master merge
#112
Sundae2608
closed
4 years ago
0
Minor improvement to the code base.
#111
Sundae2608
closed
4 years ago
0
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