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Hello!
As far as I can tell, for each character we need four bases (neutral, excited, sad, angry), and each one of their outfits (which I think is four or more). If we make the outfits separately, may…
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How can 8 Direction 2D Animation Sprite Support be implemented in Tiny MMO Demo to test 2.5D 64 x 64 Pixel ~480 Pixel Resolution 2D Animation Sprites?
We had 4 direction sprite support in the earl…
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How? There's the concept of a "tofu", an invisible character added to each completion candidate, to be stripped later. Prior art in Consult.
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Hello guys,
SDL_GlobDirectory() returns a list of items but end-users cannot know whether each item is a file or a directory, unless they hit a disk access per entry (via stat() or similar strategies…
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Images are needed of the mascot Seed for implementation
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Images are needed of the mascot Drop for implementation
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Images are needed of the mascot Oil for implementation
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Is it possible to add a setting here that shows character art unless the token portrait is not the default portrait? It would sort of be like the wildcard option.
![image](https://github.com/user-att…
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Hi to all! I'm using Autogen to develop a RAG system, even better if Multi-Agent. I must use open source, preferably local models, like llama 3.1 or llama 3.2 . I'm using ChromaDB as my vector databas…
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Provide dino art to dev.
4 basic movements - left, right, up and down
fireball poweredup
camouflaged? - needed or should just use opacity reduced?
emoticons?