-
**Edit:**
All done! Here's a link to the repo: https://github.com/CameronEdmond/NaNoGenMo2017
[Direct link to the output (Warning: big ol' PDF).](https://github.com/CameronEdmond/NaNoGenMo2017/blo…
-
The turret w/ hostile targeting module attacks MineColonies colonists, be should not as they are friendly/passive.
-
Show directed connection type "delegated" to the citizens which delegated for other citizens
-
### Feature Description
Should be an alternative to the Citizens addon for people who don't want to use Citizens
> That you can equip these NPCs with HMCCosemtics
### Implementation Description
…
-
Hi, I don't know if somebody has already made a thread like this but it would be very useful a compatibility with citizens to create npcs. For example I'd like to replace the anti forcefield plugin wi…
-
### Description
Each Indian citizen is issued a unique voter ID by the Indian Election Commission once they reach 18 years of age. It serves as identity proof for citizens casting their ballot in mun…
-
Hello, when I installed the Citizens plug-in, when players join or move in different servers,
this error will appear in the background, and sometimes the npc of the plugin will not be displayed to so…
-
I have JumpPorts and Citizens on my server. It works very well. Not issues in the game and everything works fine, but when I start the server i get a lot of error-masseges.
Here is one of that masseg…
-
Nice plugin,
but we have placed NPC's in our hub, and when we are with 5 people in the hub near the NPC's, the NPC's are coming on the tablist and remove. How Can I disable NPC's on the tablist?
-
In the register controller(/api/v1/citizen/register), after registration and you 'citizen.save()', can you make it return a token just like it does in the login controller? The way it is now it seems,…