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This mod appears to be incompatible with clients who do not have it as of now. Since v50, this mod causes incompatibility errors when unmodded clients join.
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### What happened?
I used SetPlayerWeaponDamage clientside to set the damage to 1.5.
GetPlayerWeaponDamage now correctly returns 1.5 on the clientside.
The server side tells me 1.0, when I call t…
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Hot reload doesn't work with clientside callbacks, the frontend is reloaded but the new functions are not available and the browser must be refreshed to take effect.
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Out of curiosity, is the plan to make a whole new client or to use the original?
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Currently, GM:EntityEmitSounds gets called clientside only for clientside-only sounds. If it was called for all sounds clientside (if this is at all possible), it would allow for some interesting effe…
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#1240 added good things to the clientside callback_context. The one missing part that the serverside version has is the outputs_list, this is useful when needing to output things to Outputs that have …
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### Use case
Ratel is a great tool to use on top of Dgraph. The way it works today is mostly in ClientSide & not in ServerSide mode. The particular use-case where this can be very handy is:
- Ima…
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Consider https://github.com/freedomjs/freedom/wiki/Tutorial%3A-Getting-Started
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## Problem
Vehicles, guns, animations for ANYTHING player controlled is currently impossible to smoothen or otherwise make *usable*. The addition of this API should hopefully be simple, allow bones…
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Clientside have yet to be tested.