-
(WEB REPORT BY: securitymain REMOTE: 206.221.180.138:7777)
# Revision
2265716742e126c8a45e4a7c78381c38e51fa6df
# Description
Clowns lose clumsy when cloned.
It wasn't like this 2-3 months ago.
…
-
1. get clown as target with starterclown name
2. kill clown
3. get redtext because of new clown name?
-
#include
void main()
{
int
bt[10],p[10],ct[10],wt[10],tat[10],twt[10],pr[10],i,j,n,sum=0,temp;
float totalTat=0,totalWat=0,awt,att;
printf("Enter the no of process");
scanf("%d",&n);…
-
## Description
Would help with several things:
- Silicons, clowns, and mimes can choose a new name.
- Various jobs can choose different flavor titles or alternate outfits / access, or even a diff…
-
You remove the ID from the PDA-Honkosaurus Rex (Clown).
Access granted. Welcome user 'Flop O'Honker.'
Just a continuity error. It's not a pressing bug in any way, I would imagine.
-
in clown_request.py, add Clown list that includes id and name. add get_all_clowns function that returns CLOWNS list
-
(WEB REPORT BY: surrealitarian REMOTE: 206.221.180.138:7777)
i got my head put on the clowns body.
suddenly i was speaking clown instead of gutter. my name got changed to the clowns name as well.
-
These clowns -
![img](https://media.discordapp.net/attachments/561712928999473152/755423866645381150/tmp.jpg)
-
Unsure if intended or not
-
I still play 1.0 for compatibility reasons, but I also tested with 1.1.x and got the same issues.
I have all mods of the [Multiplayer Extreme Pack](https://mods.factorio.com/mod/multiplayer_extreme_m…