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## Versions
bevy 0.13.2
bevy_xpbd_2d 0.4.2
## Description
It seems that the collider of a clockwise ordered `Triangle2D` doesn't register collisions with other polygons, such as triangles, r…
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**Problem:** Setting up collision filtering for physics.
Imagine a game with three types of monsters: ground, flying, and ghosts. Ground monsters should collide with other ground monsters. Flying mon…
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Hello, im trying to make the grass not clip through rocks and other colliders. Im using project on terrain3d to project the grass onto the terrain, same for the rocks. Is there a way i can make the gr…
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Hi, I'm blocked because the `Collider` type is not registered to the app, and cannot be manually registered because it lacks the required traits implementations. I guess it is related to this TODO:
h…
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**Issue description:**
Rigidbodies ignore Position Constraint, when a force is applied. This can be gravity or a custom force thru script.
**Steps to reproduce:**
1. Create a rigidbody with a col…
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### Describe the bug?
Snappers do not and have never respected the autosnap boolean.
Instead whether a snapper will autosnap to a target has been dependent on whether there is a hot collider on the …
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### Roblox Username
tupisupi
### What do you think can have quality-of-life improvements?
Logic components
### How do you think things can be improved?
Get rid of these blue buttons and the maxim…
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### Describe the bug?
I am running into an issue where if I run my headless under mono it works fine, but under dotnet8, as soon as a user joins the session, then interacts with a collider, the hea…
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### Describe the bug?
Installing a locomotion module onto a user, deleting the locomotion module, and then attempting to re-install and switch to that same locomotion module instantly crashes the c…
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When I spawn a ball above a slope, it falls onto it due to gravity, but then just jitters in place. Adjusting the angle of the slope creates other unintended behaviors, such as veering the side and th…